Project: VICTIM

Platform: PC

GAME WIZARDS

My roles for this game included:

  • Asset creator
  • Textures
  • World Population
  • Game Flow Artist

Project Lead: Jonathan Yomayuza

 

The Game info given below is taken from the games site at IndieDB

"Victim is a first person horror action adventure where you and your family have been kidnapped by an extremist cult, and your main objective is to escape with your daughter and husband alive. As you wake up you begin to realize that you have been experimented on and begin to have hallucinations, some which will cause you to see your environments shift. Our main focus for this game will be lighting and audio to help build tension but also for game play purposes."

 


Victim Alpha - Indie DB 

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The work that I did for this project was mainly environmental assets and also worked on some of the gameflow for one of the rooms where the player had to navigate through a cell room.

The images below show the assets I made and how they were used within the game.

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